<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Cadence on Christa Burger</title><link>https://christaburger.com/tags/cadence/</link><description>Recent content in Cadence on Christa Burger</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Fri, 08 May 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://christaburger.com/tags/cadence/index.xml" rel="self" type="application/rss+xml"/><item><title>Heroics Are Usually a Design Problem</title><link>https://christaburger.com/blog/heroics-are-a-design-problem/</link><pubDate>Fri, 08 May 2026 00:00:00 +0000</pubDate><guid>https://christaburger.com/blog/heroics-are-a-design-problem/</guid><description>&lt;p&gt;I used to be more impressed by heroic effort.&lt;/p&gt;
&lt;p&gt;The late-night push. The last-minute save. The frantic deck rescue. The spreadsheet that emerges from the ashes wearing a tiny cape.&lt;/p&gt;
&lt;p&gt;Now I mostly see heroics as a signal: a broken system relying on the goodwill of one person — or their insecurities — to keep functioning.&lt;/p&gt;
&lt;p&gt;Sometimes heroics are necessary. Workloads can fluctuate wildly.&lt;/p&gt;
&lt;p&gt;But that is also a lazy acceptance.&lt;/p&gt;</description></item></channel></rss>